Interactive Studies
Experiments in interactive and motion design,
self driven projects meant to test and expand my knowledge of the subject.
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Résumé
These are my motion and interactive studies. I have a strong passion for moving design, specifically the kind that utilizes unique forms of input. For example, several of my projects use audio input to generate video output or a combination of video and audio to perform a function. While many of these are just self initiated projects that I have done for fun, I always learn something new from experimenting that can be applied to other projects.
If / Then, for example, uses variables to determine the identity's output.
Dot Visualizer
Written in ActionScript
This was my very first attempt at using sound as a device for controlling interaction. This animation analyzes the audio input from a microphone. This information is then used to adjust sensitivity and launch dots, as well as to determine velocity, gravity, and several other factors to give image to sound. For best effect, put on some music with a beat and click the link on the right to see this animation in action. You will need to give it access to your microphone.
Square Visualizer
Written in ActionScript
My square visualizer was created using the same principles as the dot visualizer, but in a slightly different way. Each square acts individually, needing a number generated by sound input to set it off. It then chooses to move either vertically or horizontally and how many blocks to move.
Portal Turret
Written in ActionScript
Creating a rendition of the portal turret using ActionScript was probably one of my most favorite self initiated projects. This was an exploration in using the camera as a source of input. The script I wrote can recognize change in the camera's feed as a number between 0 and 1. This number can be used as a motion detector to let the Portal Turret know when someone is moving in front of the camera and trigger stages in activity from rest, to "detection," to finally shooting. This works best in a well lit room and will need permission to use your webcam. Don't forget to move.
Color Clock
Written in Processing
The Color Clock was my first application written in Processing, an open source programming language. The clock itself uses the computer's time as input and is drawn using vector algorithms. The background color is determined by the time. Seconds input to the amount of red, minutes to green, and hours to blue. While not a completely original concept, I found this to be a great entrance test into the language of Processing.